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<<cacheaudio "boom" "audio/explode-short.mp3">>
<<cacheaudio "pit" "audio/the_pit.mp3">>
<<cacheaudio "heart" "audio/heart.mp3">>
<<audio "pit" loop play>>
<<audio "pit" volume 0 fadein>>
/*SET INITIAL VARIABLES or defaults HERE*/
<<set $love = 0>><<set $pcStr = 3>><<set $hasKey = 0>>
<<set $water to 0>><<set $fire to 0>><<set $entries to 0>><<set $clues to 0>>
<<set $yourname to "Nameless">>
importScripts(
"js/jquery.preload.js",
);
importStyles(
"css/bleached.css",
);
© Heather Moe 2018<a href="https://www.behance.net/heathermoe">If you liked the game find more of my work on Behance at behance.net/heathermoe</a>
Will you find a way to escape? Or will the secrets of the Pit devour you?<<nobr>> /* The "nobr" markup makes it so line returns don't render */
<div class="footer">
<span class="stat-icon">
<span class="bigicon untitled-font-1 icon-icons-04"></span>
<span id="stats-flame" class="numbcircle"><<print $fire>></span>
</span>
<span class="stat-icon">
<span class="bigicon untitled-font-1 icon-icons-03"></span>
<span id="stats-water" class="numbcircle"><<print $water>></span>
</span>
<span class="stat-icon">
<span class="bigicon untitled-font-1 icon-icons-02"></span>
<span id="stats-entries" class="numbcircle"><<print $entries>></span>
</span>
<span class="stat-icon">
<span class="bigicon untitled-font-1 icon-icons-05"></span>
<span id="stats-clues" class="numbcircle"><<print $clues>></span>
</span>
</div>
<</nobr>><<widget "he">><<if $pcSex eq "male">>he<<elseif $pcSex eq "female">>she<<else>>it<</if>><</widget>><div class="illustration feature">[img[images/env/stars.png]]</div>
This is a beginning. An HTML DIV tag styles a twinescript placed image. A simple button goes to basic tutorials. Two text links go somewhere while changing the "breadcrumb" variable to new text that will display in the header on the screen that they go to. There is a 15 second timer that advances for you if you don't choose.
<<button [[Tutorial|Basics]]>><</button>>
<<link [[Bridge]]>><<set $bCrumb = "On The Bridge">><</link>>
[[walk more?|Take Walk][$bCrumb to "Walking"]]
<<timed 15s>><<goto [[Take Walk]]>><<set $bCrumb = "Ended up Walking">><</timed>>
<div class="illustration">[img[images/env/skele.png]]</div>
$yourname died.
<<print $diemsg>>
<<set $pcStr = 0>>
→ To print the total number of passages considered for completion.
<<print Completion.total()>>
→ To print the number of passages which have been visited.
<<print Completion.count()>>
→ To print the completion percentage (format: "###.#%").
<<print Completion.percentage()>>
→ To print the total number of passages, passages which have been
→ visited, and completion percentage (format: "#/# (###.#%)").
<span class="failify bigicon"><i class="fa fa-tasks" style="margin-right: .75em;"></i><<print Completion.all()>></span>/*chart-line, sort-amount-up*/
<<display lovemeter>><div class="illustration">[img[images/env/squarehall-w.jpg]]</div>
You are in a square hall.
Do you mind telling me your name?
User input with placeholder sets a variable.
<<textbox "$yourname" "You">>
<<button [[go further|forward]]>><<set $bCrumb = "Forward Hall">><</button>><<button [[go back|backward]]>><<set $bCrumb = "Backward Hall">><</button>>
<<button 'Random Choice' `either('forward', 'backward')`>><</button>>
The header is created in the PassageHeader special passage and is set to print the answer to the variable "bCrumb" to give you a page title each time. (It has to be set in the screen before).
The footer is created in the PassageFooter special passage and has icons with variables shown by numbers. These initial values are set tin the StoryInit special passage.<div class="illustration"><<if hasVisited("backward")>><div class="double-img hall-fem1mad"></div><<else>><div class="double-img hall-fem1"></div><</if>></div>/*special "if/else" markup to check if saw green alien passage*/
<<nobr>>
<<if $yourname.includes("tupid") or $yourname.includes("uck")>><<set $yourname to "Potty Mouth">><</if>> /*check for bad words and change if found*/
<<switch visited()>> /*when you come back message changes*/
<<case 1>>
<<yourname>> chose to go forward (used yourname text input). The first time you visit here you see this message.<<if hasVisited("backward")>>…if you saw the green alien first you see this too…<</if>>
<<case 2 3>>
It's her again! You have to talk to her. 2nd and 3rd time you come here.
<<default>>
Its the woman. Okay already. 4th time and after visiting.
<</switch>>
<br><br>/*gives a line break to override the nobr*/
<<timed 2s t8n>> /*a time delays when this shows and fades in*/
<div class="leftquote"><span>Hello There. I'm talking nice. How will you respond?</span><div class="tail"></div></div>
/*a special CSS Div and Span series makes the text message look*/
<<audio ooh play>> /*the "ooh" sound is played*/
<br>/*gives a line break to override the nobr*/
<<next>>/*continues the timed content same parameters*/
<div class="choicequote"><span>[[Nice|Nice Hall][$bCrumb to "Nice Hall"]] - or - [[Mean|Mean Hall][$bCrumb to "Mean Hall"]]</span><div class="tail"></div></div>
/*a special CSS Div and Span series makes the text message look and gives you two links inside it.*/
<</timed>>
<<audio "hum" fadeout>> /*the "hum" song fades volume out and stops*/
<</nobr>><div class="illustration"><div class="double-img hall-ali1" title="Green Alien"></div></div>
$yourname (variable used but not word checked) doesn't get far before you find your path suddenly blocked by some weird green thing. Do you panic and flee? Or do you try to talk your way out of it?
<<nobr>>
<<button [[panic!|Alien Panic]]>><<set $bCrumb to "Make Up Something!">><</button>>
<<button [[turn around|forward]]>><<set $bCrumb to "Back to Forward Hall">><</button>>
<<button [[Talk|Alien Talk]]>><<set $bCrumb to "Alien Doesn't Understand">><</button>>
<</nobr>>
<<set $love to $love + 1>>/* love variable is increased by 1 and is reflected in footer*/
<<display lovemeter>>/*lovemeter passage is included here*/
<<audio "hum" fadeout>>/* "hum" audio fades out and stops*/<div class="illustration"><div class="double-img hall-fem1smirk"></div></div>
<div class="rightquote"><span>You have really cool hair!</span><div class="tail"></div></div>
<<timed 2s t8n>>Hmm. Nice, but suspicious. <i class="fa fa-heart notify"><em>Love +1</em></i><<set $love++>><<audio bell play>>
<<next>>more text
<<next>>
<div class="leftquote"><span>Well . . . Thanks, I guess.How can I help you?</span><div class="tail"></div></div>
<<next>><div class="choicequote"><span><<link [[I need to find the bridge!|Space Death]]>><<set $diemsg to "She didn't trust you">><<set $bCrumb to "Betrayed">><</link>> <br>- or -<br> [[widget test|QuoteTest][$bCrumb to "Quote Test"]]</span><div class="tail"></div></div><</timed>>
<div class="illustration"><div class="double-img hall-fem1mad"></div></div>
<div class="rightquote"><span>I don't need to tell you anything!</span><div class="tail"></div></div>
<<timed 2s t8n>>She looks shocked, of course <span class="fa fa-heart failify"><em>Karma -1</em></span><</timed>>
<span id="early"><<button [[Just Run|Run]]>><</button>></span>
<<timed 3s t8n>>
<<replace "#early">>Too Late<</replace>>
<div class="leftquote"><span>Well . . . okay. Are you looking for something?</span><div class="tail"></div></div><</timed>>
<<timed 5s t8n>><<set $seconds to 5>>\
<span class="failify">Answer Quick! <i class="fa fa-clock"></i> <span id="countdown">$seconds</span>!</span>\
<<nobr>>
<<repeat 1s>>
<<set $seconds to $seconds - 1>>
<<if $seconds gt 0>>
<<replace "#countdown">>$seconds<</replace>>
<<else>>
<<replace "#countdown">>Times Up<</replace>>
<<stop>>
<</if>>
<</repeat>>
<</nobr>>
<<button [[Run]]>>
<<if $seconds gt 0>>
/% The player clicked the link in under 5s, so they escape %/
<<goto "backward">><<set $bCrumb to "Back to Backward Hall">>
<<else>>
/% Else, they die %/
<<set $toolate = "too late">>
<<goto "Space Death">><<set $bCrumb to "Decided Too Late">>
<</if>>
<</button>> \
<<button [[fight|Space Death]]>>Fight!<<set $bCrumb to "She Was Stronger">><</button>>
<</timed>>
<<set $love-->>
<div class="illustration"><div class="double-img hall-ali1"></div></div>
→ Creates a text box which modifies $pie
What's your favorite pie? <<textbox "$pie" "Blueberry">>
<<button [[submit|Pie Result]]>>My Pie<<set $bCrumb to "Made Pie Choice">><</button>>/*pie variable is changed without the button*/
<i class="fa fa-heart failify"><em>Health -1</em></i><<audio slide play>>
<<set $pcStr-->>/*takes one from the health variable*/
<div class="illustration"><div class="double-img hall-ali1"></div></div>
<div class="rightquote"><span>Hello sir. How's your day going?</span><div class="tail"></div></div>
<<timed 2s t8n>>The alien seems pleased that you addressed it. <i class="fa fa-heart notify"><em>Love +1</em></i><<audio bell play>>
<<next 2s t8n>>
<div class="leftquote"><span>!@#$%?</span><div class="tail"></div></div>
<<next 2s t8n>>Umm... Yeah, okay. Now what?<br>
<<next 2s t8n>><div class="choicequote"><span>[[I need to find the bridge!|Alien Key][$bCrumb to "Got Key!"]] <br>- or -<br> [[You no speaka Englais?|Bridge][$bCrumb to "He Took You to the Bridge"]]</span><div class="tail"></div></div><</timed>>
<<set $love++>>/* love variable is increased by 1 and is reflected in footer*/
<div class="illustration"><div class="double-img hall-ali1"></div></div>
The alien nods and hands you a small plastic card. <i class="fa fa-key notify"><em>Key +1</em></i><<audio bell play>><<set $hasKey++>>/*increases the key variable*/
<<timed 3s t8n>>
<div class="leftquote"><span>!@#$%?</span><div class="tail"></div></div>
<<next>>Umm... Yeah, okay. Now what?<br>
<<next>><div class="choicequote"><span>[[Will you show me the way to the bridge?|Bridge][$bCrumb to "Door to Bridge"]] <br>- or -<br> [[I don't want your filthy ID badge!|Space Death][$bCrumb to "Deserved It!"]]</span><div class="tail"></div></div><<set $diemsg to "That was a rude thing to say to the alien!">><</timed>>
<div class="illustration"><div class="double-img bridge-ali1"></div></div>
The alien took you to the bridge.
<<if $hasKey == 1>>
You show the card <i class="fa fa-key notify"></i> that the alien gave you to the door guard.<<audio laugh play>>
It's a good thing you were nice. Now you have the choice to [[win]].<<set $winmsg to "Nice people always win.">>/*win screen has a variable that you set here*/
<<else>>
The door guard asks you for a keycard, <i class="fa fa-key failify"></i> but you don't have one.<<audio ooh play>>
I guess you should have been nice. Now you will die.
<<timed 6s>><<goto [[Space Death][$bCrumb to "Wasn't Nice"]]>><<set $diemsg to "Maybe you should have been nice to that green alien.">><</timed>>
<</if>>Ran
<<set $bCrumb = passage()>>
<<fadein 2s 2s>>Fade me in over half a second, but give the passage transition a moment to finish.<</fadein>>
<<timed 6s>><<goto [[backward]]>><<set $bCrumb = "Ran Backward">><</timed>>
<div class="illustration"><div class="double-img hall-ali1"></div></div>
<div class="rightquote"><span>My favorite pie is $pie!</span><div class="tail"></div></div>
<<timed 4s>>
<<if $pie.includes("pple") or $pie.includes("herry")>>/*result is case sensitive so it works to leave off the first letter*/
<<goto [[win]]>><<set $bCrumb to "Pie Lover's Paradise">>
<<set $winmsg to "People that love $pie pie deserve to win!">>
<<else>>
<<set $diemsg to "The crew did not agree with your choice of favorite pie!">><<goto [[Space Death]]>><<set $bCrumb to "Bad Pie Choice">><<audio boom play>>
<</if>>
<</timed>><<if hasVisited("Bar")>>…has been to the Bar…<</if>>
<<if not hasVisited("Bar")>>…has never been to the Bar…<</if>>
<<if hasVisited("Bar", "Café")>>…has been to both the Bar and Café<</if>>
<<if not hasVisited("Bar", "Café")>>…has never been to either the Bar, Café, or both…<</if>>$("#passages").on("mouseenter", ".header", function() {
$("#ui-bar").show();
});
$("#ui-bar").mouseleave(function() {
$("#ui-bar").hide();
});
$(".choicequote").mouseover(function() {
$(".choicequote").addClass("blueme");
});
// IMAGE PRELOADER - USE FOR HOVER AND INTERACTIVE CHANGE IMAGES
$.preload(
"images/char/ali1.png",
"images/char/ali2.png",
"images/char/ali3.png",
"images/char/bot1.png",
"images/char/fem1.png",
"images/char/fem2.png",
"images/char/fem3.png",
"images/char/man1.png",
"images/char/man2.png",
"images/env/bridge.png",
"images/env/roundhall.png",
"images/env/skele.png",
"images/env/space-1.jpg",
"images/env/space-1b.jpg",
"images/env/squarehall-w.jpg",
"images/env/squarehall.png",
"images/env/stars.png",
"images/env/sunrise.png"
);
<div class="illustration"><div class="double-img hall-fem1gif"></div></div>
<<nobr>>
<<theysay>>
<<link "<<comment>>">>
<<replace ".leftquote">>
They are saying this.
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<</link>>
<<yousay>>
<<link "<<reply>>">>
<<replace ".rightquote">>
You are saying this.
<<said>>
<</replace>>
<<toggleclass ".rightquote" "show">>
<</link>>
<<saythis>>
<<link "<<say>>">>
<<replace ".choicequote">>
[[I need to find the bridge!|Space Death][$bCrumb to "Betrayed"]] - or - [[widget test|convo-test][$bCrumb to "Convo Macro Test"]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</link>>
<</nobr>> <<widget "theysay">><div class="leftquote qhide"></div><</widget>><<widget "said">><div class="tail"></div><</widget>><<widget "comment">><i class="fa fa-comment comment"></i><</widget>><<widget "yousay">><div class="rightquote qhide"></div><</widget>><<widget "reply">><i class="fa fa-comment reply"></i><</widget>><<widget "say">><i class="fa fa-comment-alt say"></i><</widget>><<widget "saythis">><div class="choicequote qhide"></div><</widget>><<widget "you-they-say">><<yousay>>
<<theysay>>
<<saythis>><</widget>><div class="illustration"><div class="double-img hall-fem1"></div></div>
<<nobr>>
<<you-they-say>>
<<link "<<convo>>">>
<<timed 400ms t8n>>
<<replace ".rightquote">>
You chose to say this.
<<said>>
<</replace>>
<<toggleclass ".rightquote" "show">>
<<next 2s>>
<<replace ".leftquote">>
They respond by saying this. <span class="fa fa-heart notify"><em>Karma +1</em></span>
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next>>
<<replace ".choicequote">>
[[I need to find the bridge!|Space Death][$bCrumb to "Betrayed"]] - or - [[widget test|ConvTest2][$bCrumb to "Deserved It!"]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</link>>
<</nobr>>
<<set $love++>>
<<widget "convo">><i class="fa fa-comments convo"></i><</widget>><<widget "they-say">><<theysay>>
<span class="interim qhide">Interim Statment</span><br>
<<saythis>><</widget>><<nobr>>
<<they-say>>
<<link "<<convo>>">>
<<timed 400ms t8n>>
<<replace ".leftquote">>
They respond by saying this.
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".interim">>
Which makes us wonder. <span class="fa fa-heart notify"><em>Karma +1</em></span>
<</replace>>
<<toggleclass ".interim" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[I need to find the bridge!|Space Death][$bCrumb to "Betrayed"]] - or - [[happy ending|win][$bCrumb to "Deserved It!"]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</link>>
<</nobr>><div id="lovemeter"><<if $love lt 0>><img src="images/char/fem1mad.png" width="100" height="100" alt="Mad Face" />
She is very mad!<<elseif $love is 0>><img src="images/char/fem1shock.png" width="100" height="100" alt="Shock Face" />
She can't believe how awful you are.<<elseif $love is 1>><img src="images/char/fem1.png" width="100" height="100" alt="Meh Face" />
She suspected as much.<<elseif $love is 2>><img src="images/char/fem1smirk.png" width="100" height="100" alt="Smirk Face" />
She is tickled.<<elseif $love is 3>><img src="images/char/fem1.gif" width="100" height="100" alt="All Expressions" />
She doesn't know what to think<</if>></div><div class="illustration feature">[img[images/env/sunrise.png]]</div>
<<yourname>> won!/*used styled version of "yourname" variable from macro here*/
<<print $winmsg>>
<span class="notify bigicon"><i class="fa fa-tasks" style="margin-right: .75em;"></i><<print Completion.all()>></span>/*chart-line, sort-amount-up*/
<<display lovemeter>>
<<audio "magic" play>><<widget "yourname">><span class="your-input"><<print $yourname>></span><</widget>>There are 3 ways to include an image:
TwineScript (can't change size or include alt info)
[img[images/skull.png]]
HTML Image Tag (can force a size and do alt info)
<img src="images/char/fem2.png" width="200" height="200" alt="2nd Female">
As CSS Background Image on an object (must describe size in css)
<div class="tut-img double-img hall-fem1" title="Female Character"></div>
<<back>>Here are basic interactive guidelines
[[Including Images]]
[[Linked Text]]To go to another passage is [[simple]].
You can use other [[words|simple]] and still get there.
<<button [[simple]]>><</button>>
<<button [[go there|simple]]>><</button>>
An image can be a link:
<<link [img[images/bird-1.png][simple]]>><</link>>
A timer can do a link:<<nobr>>
<<timed 22s>><<goto [[simple]]>><</timed>>
<<set $seconds to 20>>
<span class="failify"> Countdown: <i class="fa fa-clock"></i> <span id="countdown">$seconds</span>!</span>
<<repeat 1s>>
<<set $seconds to $seconds - 1>>
<<if $seconds gt 0>>
<<replace "#countdown">>$seconds<</replace>>
<<else>>
<<replace "#countdown">>Times Up<</replace>>
<<stop>>
<</if>>
<</repeat>>
<</nobr>>
<<back>>
This is the simple passage that you linked to.
<<back>>This is the start of my story. I am going to set a variable
<<set $hadBreakfast to true>>
<<print $hadBreakfast>>
<<button [[kitchen]]>><</button>>
<<button [[living room|livingroom]]>><</button>>
<<button [[bedroom]]>><</button>>
<<set $health to 1>>Your Current Health Value is = <<print $health>>
What shall I call you?<<textbox "$yourname" "Write Your Name Here">><<set $hadBreakfast to false>>
You actually didn't have breakfast you just thought that you did. What were you thinking $yourname? Go back into the [[kitchen]].
<<print $hadBreakfast>>
<<set $health -->>Your Current Health Value is = <<print $health>>You are in the bedroom.
Why?
Go back to the [[kitchen]]
Go back to the [[livingroom]] <<nobr>><<set $water to 0>><<set $fire to 0>><<set $entries to 0>><<set $clues to 0>>
<<audio "pit" loop play>>
<<audio "pit" volume 0 fadein>><</nobr>>
<<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Hey! Hey you! Are you alright?
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<br>
<<next 2s>>
<<replace ".interim">>
Slowly, you open your eyes. A young girl peers back at you, her face twisted in worry. Her eyes betray a flicker of relief when she notices that you are awake, only to return to concern as you let out a low groan.
<</replace>>
<<toggleclass ".interim" "show">>
<br>
<<next 2s>>
<<replace ".choicequote">>
[[Who are you?|girl]] - or - [[What happened?|situation]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>>
<<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Me? I'm more worried about you. You fell down a long ways. Are you sure you're alright?
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[I think I'm ok...|what now]] - or - [[I fell?|situation]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>><<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
I was going on a hike when I slipped and fell down here. I think it was a couple hours ago. I was searching for a way out, when I heard a loud noise. I'm assuming you also fell through a hidden crater in the forest above us? You must have hit your head in the fall. You were out for a while.
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[I think I'm ok...|what now]] - or - [[I feel like crap!|concern]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>><<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
I'm glad you're ok. Maybe we can find a way out of here together? I've been trying on my own for a couple hours... but so far all I've found are more passages. It's practically a labrynth down here!
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 3s>>
<<replace ".interim">>
The girl lets out a nervous chuckle. Now that your head has stopped spinning, you can see that she seems to be in her early teens. Her hair is pulled into loose pigtails, but in the flickering light it is difficult to tell it's color. She offers you a canteen.<br><br>
Upon closer inspection, you realize that it's your canteen. You must have dropped it when you fell.
<</replace>>
<<toggleclass ".interim" "show">>
<</timed>>\
<</nobr>>\
<<timed 800ms t8n>>\
<<next 3s>>\
<<button [[take canteen]]>><</button>>\
<<button [[refuse canteen]]>><</button>>
<</timed>><<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Yeah, you definitely hit your head pretty hard. Just take it slow. Can you stand?
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".interim">>
Your dizziness has begun to fade, and your legs feel more steady.
<</replace>>
<<toggleclass ".interim" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[I think so|what now]] - or - [[Nope|annoyance]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>>The girl's face twists into annoyance. <br>
<<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Are you sure? You seem like you're recovering, and I definitely won't be able to carry you...
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[Fine... I guess I'm ok|what now]] - or - [[Oh God, the PAIN!|early death]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>><<audio "pit" fadeout>>
<<audio "heart" loop play>>
<<audio "heart" volume 0 fadein>>
The girl disappears from your sight. Suddenly, something hits you in the head. You crumple over, as your vision flickers in and out. You can vaguely make out the shadow of a figure rising against the rock wall. <br>
<<nobr>>
<<they-say>>
<<timed 1000ms t8n>>
<<replace ".leftquote">>
<span class="failify">SuCh a PaIn... AnD HeRe I ThouGHt YoU MigHt JuSt WorK! Oh WeLl, YoU'lL MaKe a DeCenT SnaCk I SupPosE...!</span>
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".interim">>
<br>You can't see anymore, and pain tears through your skull. You feel something warm run into your eyes... or is it out of them?? You can barely think... but that voice... you know it. The pressure in your head grows to a peak, and your swollen lips can only form one last word.
<</replace>>
<<toggleclass ".interim" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[WHAT?|dead]] - or - [[You?...|dead]] - or - [[F&#K!|dead]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>><<audio "heart" stop>>
<i class="reallybigicon untitled-font-1 icon-icons-01"></i><br>
You have died. Try Again for a better ending.<br>
<i class="bigicon untitled-font-1 icon-icons-02"></i> You found <<print $entries>>/4 journal entries<br>
<i class="bigicon untitled-font-1 icon-icons-05"></i> You found <<print $clues>>/2 item clues<br>
<<button [[Restart|Start]]>><</button>><<set $water to 1>>
You flash the girl a grateful smile, and accept the canteen. You drink a bit of the water, and it helps remove the last bit of fuzziness from your head. You put the rest away for now. Perhaps you'll need it later. <br>
<em>You have gained: canteen</em>
<<nobr>>
<<theysay>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
My name's Tabitha by the way. What's yours?
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">><br>
<<textbox "$yourname" "Your Name">>
<</timed>>
<</nobr>>
<<timed 1000ms t8n>>
<<button [[enter|lets go]]>><</button>>
<</timed>>
<<set $water to 0>>
<<nobr>>
<<theysay>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Whatever... I was just trying to be nice. My name's Tabitha. You got a name?
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">><br>
<<textbox "$yourname" "Your Name">>
<</timed>>
<</nobr>>
<<timed 1000ms t8n>>
<<button [[enter|lets go]]>><</button>>
<</timed>><<set $questions to 0>>
<<if $yourname is "Your Name">>\<<set $yourname to "Nameless">><<endif>>\
<<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
I see...<<yourname>>... that's a weird name. Well, anyways <<yourname>>, we need to find a way out of here. As far as I can tell, this pit used to be inhabited by some kind of weird cult. There are skeletons and weird writings everywhere. I wouldn't pay too much attention to them though; they seem like they're mainly gibberish. However, with how creepy this place is, I wouldn't be surprised if there's only a secret entrance. Getting out of here could be difficult.
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".interim">>
Tabitha is right, you need to find a way out of here. You stand up, and notice that the pit splits in two directions in front of you. Tabitha follows your lead, and you notice the lighting shift as she stands. She seems to be carrying a small lantern, which would account for the light.
<</replace>>
<<toggleclass ".interim" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[Let's go right.|right cavern]] - or - [[Let's go left.|left cavern]]- or - [[Can I see that lantern?|get lantern]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>><<if visited("skeleton")>>\
You've already looked here.
<<button [[go to left passage|left cavern]]>><</button>>\
<<button [[continue forward|further right]]>><</button>>
<<else>>\
<<if visited("left cavern") and $questions is 0>>\
<<set $right to true>>
<<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Hey... <<yourname>> you look like you have something on your mind. What is it?
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[I did have some questions...|questions]] - or - [[It's nothing|are you sure]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>>
<<else>>\
You and Tabitha have just begun to search the passage on the right, when your foot catches on something. You look down. <br>
It's a skeleton.<br>
<<button [[HELL naw!|scaredy cat]]>><</button>>\
<<button [[Investigate|skeleton]]>><</button>>\
<<button [[Call Tabitha over|its nothing]]>><</button>>
<<endif>>\
<<endif>>\<<if visited("writings")>>\
You've already looked here.
<<button [[go back to right passage|right cavern]]>><</button>>
<<else>>\
<<if visited("right cavern") and $questions is 0>>\
<<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Hey... <<yourname>> you look like you have something on your mind. What is it?
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[I did have some questions...|questions]] - or - [[It's nothing|are you sure2]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>>
<<else>>\
You enter into a large cavern. Stalactites hang from the tall ceiling, and glisten in the light. It is a dead end, but looking around may be beneficial.
<<button [[investigate|writings]]>><</button>>\
<<button [[go back to right passage|right cavern]]>><</button>>\
<<endif>>\
<<endif>>\<<set $fire to 1>>
Tabitha hands you the lantern. To your surprise it's not electric, and you can see the flame flicker within it as you move your arm. <br>
<em>You have gained: lantern</em>
<<timed 800ms t8n>>
<<next 2s>>
<<button [[look around]]>><</button>>\
<<button [[go right|right cavern]]>><</button>>\
<<button [[go left|left cavern]]>><</button>>
<</timed>>You examine the passage you are standing in. Tabitha seems annoyed, but you brush her off. You definitely can't exit the way you came. A narrow passage of sheer rock spirals upwards into a dim light. There are no handholds, or anything remotely useful like that. <br>
You sigh, and begin to examine where you fell. <br>
<<nobr>>
<<theysay>>
<<timed 1000ms t8n>>
<<replace ".leftquote">>
Uggh... we don't have time to waste here. I'll start searching the entrances of the other passages. At least as far as the light will let me go. You'd better hurry up!
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>\
<</timed>>\
<</nobr>>
<<timed 1500ms t8n>>
You ignore Tabitha as she huffs off. <br>
Something on the rock wall behind you catches your eye. It seems to be some sort of writing, and you lean in to get a better look
<br>
<<next 2s>>
<<button [[read|entry 1]]>><</button>>
<br>
<</timed>><<set $entries++>>
T.A. day I
It's been a day since I fell in here, and I lost my journal in the fall. I'm lucky I still have my favorite sharpie, I feel like I'd go mad if I couldn't write anymore. It's so dark down here... and all I could find was an old lantern and some matches. I'm just glad it hasn't gone out yet.<br>
I have enough food for a couple days down here, but I'm starting to worry. There are so many skeletons... it's giving me the creeps. There's all sorts of weird writings down here as well, but I can only make out parts of some of them. <br>
There's one thing I keep seeing over and over again though. "Don't trust them". Creepy... I'll see what else I can find. Maybe it'll help me find a way out. I'll try to keep journaling like this until I do.
<i class="notify untitled-font-1 icon-icons-02"><em> entries +1</em></i>
<<button [[done|where now]]>><</button>>There doesn't appear to be anything else here. You wonder where you should search next.<br>
<<button [[go right|right cavern]]>><</button>>\
<<button [[go left|left cavern]]>><</button>>You jump back, and you hear Tabitha laugh behind you.<br>
<<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
I didn't think I'd see you jump like that, <<yourname>>. Those things are everywhere. They're creepy, but it's best not to pay too much attention to them.
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[Let's move on!|where from right]] - or - [[I think I'll investigate a bit more around here|writings2]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>>You lean in to get a closer look. Upon closer inspection, you notice that the skull of the skeleton is severely cracked, and large chunks of bone lie scattered around it. It almost looks as though it... exploded? That can't be right...<br>
<<set $skeleton to true>>
Something in the skeleton's hand catches your eye. It looks like a pendant of some kind.
<<button [[I'm not touching that!|writings2]]>><</button>>\
<<button [[Investigate|pendant]]>><</button>>You call Tabitha over.<br>
<<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Yeah, those things are everywhere. Don't pay too much attention to them, <<yourname>>. Honestly, I think we should just keep moving. There probably isn't much to see around here.
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[Let's move on!|where from right]] - or - [[I think I'll investigate a bit more around here|writings2]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>><<if $skeleton == true>>\
When you rise, Tabitha seems mad.
<<nobr>>
<<theysay>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Hey, I saw you looking at that skeleton. Don't do that... ok? Those things are gross!
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<</timed>>
<</nobr>>
<<elseif $writings == true>>
When you rise, Tabitha seems mad.<br>
<<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Don't spend so long investigating! We need to get out of here!
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>\
<</timed>>
<</nobr>>
<<endif>>\
<<timed 800ms t8n>>
You're done looking here. You wonder where you should search next. You could continue forward, or go back and investigate the left passage<br>
<<button [[continue|further right]]>><</button>>\
<<button [[go left|left cavern]]>><</button>>
<</timed>><<set $writings to true>>
You continue to investigate the passage. There are various scrawlings all over the walls. You read some of them<br>
<<timed 800ms t8n>>
Again...Again...<br>
<<next 1s>>
Don't trust him<br>
<<next 1s>>
They lie!<br>
<<next 1s>>
f..ir..e..w..bl?<br>
<<next 1s>>
H..E..L..P<br><br>
<<next 2s>>
... well that was terrifying. One final writing catches your eye, it appears to be newer and longer than the others.<br>
<<button [[read|entry 2]]>><</button>>
<</timed>>
As you continue along the passage, the number of skeletons grows. You have to watch your step to avoid tripping over them.<br>
<<if $skeleton == true>>\
Like the skeleton you saw earlier, they all appear to have similarly damaged skulls. Fragments of bone lie everywhere. The thought of meeting such a fate sends chills down your spine. <br>
<<endif>>\
Tabitha seems to spot something on the ground, and she reaches down to grab it. You walk over to her, curious. She turns around, holding a small ornamental dagger.
<<button [[N.O.P.E!|jeez]]>><</button>>\
<<button [[What's that?|knife]]>><</button>><<set $pendant to true>>
<<set $clues++>>
Carefully, you pry the pendant from the skeleton's fingers. It has emblems carved onto it... fire and water? There also appears to be some writing inscribed along the border. <br>
"Three exits here and this the first. Opposites shall end the curse"
<br>
You have not idea what it means, but "exits" seems promising. You shove the pendant in your pocket.
<em>You have gained: pendant</em>
<i class="notify untitled-font-1 icon-icons-05"><em> clues +1</em></i>
<<button [[Investigate cavern more|writings2]]>><</button>>\
<<button [[Move on|where from right]]>><</button>><<set $entries++>>
<<set $entry2 to true>>
T.A. day II
I wasn't wrong. There WAS someone else here. He says his name is Winston. We're trying to find a way out together now. He seems nice... but he gets mad when I investigate the skeletons and writings around here... weird. <br>
I'm running out of food. All I ate today was a granola bar and some jerky. Winston found a weird knife, and he says that it had inscriptions about how the exit involves fire and blood. I don't have a good feeling about that, so I'm still investigating. I hope we find a way out of here soon...
<i class="notify untitled-font-1 icon-icons-02"><em> entries +1</em></i>
<<button [[done|where from right]]>><</button>><<set $writings2 to true>>
You investigate the passage. There are various scrawlings all over the walls. You read some of them<br>
<<timed 800ms t8n>>
Don't trust her<br>
<<next 1s>>
I'm sorry I'm sorry I'm...<br>
<<next 1s>>
P...A...I...N
<br><br>
<<next 2s>>
... well that was creepy One final writing catches your eye. It seems almost new.
<<button [[read|entry 3]]>><</button>>
<</timed>>
<<set $entries++>>
T.A. day III
It's day three... I'm out of food. My canteen is almost empty too... I'm so tired. Winston says we need to perform the ritual. It's the only way out. One more day. I'll search for one more day. The writings keep warning against the ritual I think... <br>
Don't trust them? Who? Winston and I are the only ones here. But something about the skeletons... it's unsettling. One more day.
<i class="notify untitled-font-1 icon-icons-02"><em> entries +1</em></i>
<<button [[done|where now left]]>><</button>>You turn to leave, but trip on something. It looks like a stone tablet of some sort.
<<nobr>>
<<theysay>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Hurry up! Can't you see it's a dead end?
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<</timed>>
<</nobr>>
<<timed 800ms t8n>>
<<button [[go back to right passage|right cavern]]>><</button>>\
<<button [[look at tablet|tablet]]>><</button>>
<</timed>>
<<set $tablet to true>>
<<set $clues++>>
The small tablet has writings on carved into it. They're hard to read in the dim lighting, but one line is still legible.
<br>
"Blood and water both run thin. Escape alone and throw these in."
<br>
It makes no sense to you, but something prompts you to keep the tablet. There doesn't seem to be anything else in this cavern though.
<br>
<em>You have gained: stone tablet</em>
<i class="notify untitled-font-1 icon-icons-05"><em> clues +1</em></i>
<<button [[Move on to right cavern|right cavern]]>><</button>><<set $questions to 1>>
<<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
You can ask me one question, but that's it.
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[What's your full name?|full name]] - or - [[Can I see that canteen?|see canteen]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>><<set $questions to 1>>
<<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Are you sure?
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[Actually...|questions]] - or - [[Yep, I'm good|right cavern]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>><<set $questions to 1>>
<<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Are you sure?
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[Actually...|questions]] - or - [[Yep, I'm good|left cavern]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>>Tabitha seems to mull this question over for a bit before responding.
<<nobr>>
<<theysay>>
<<timed 1000ms t8n>>
<<replace ".leftquote">>
That's a little weird, but ok. My full name is Tabitha Acock.
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<</timed>>
<</nobr>>
<<timed 1200ms t8n>>
<<if $right is true>>\
<<button [[Interesting... continue searching|right cavern]]>><</button>>
<<else>>\
<<button [[Interesting... continue searching|left cavern]]>><</button>>
<<endif>>\
<</timed>><<if $water is 1>>\
Wait... you already have the canteen. You just wasted your question.
<<else>>\
<<nobr>>
<<theysay>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Sure. Here you go.
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<</timed>>
<</nobr>>
<<timed 1000ms t8n>>
<em>You have gained: canteen</em>
<</timed>>
<<set $water to 1>>
<<endif>>\
<<timed 1100ms t8n>>
<<if $right is true>>\
<<button [[continue searching|right cavern]]>><</button>>
<<else>>\
<<button [[continue searching|left cavern]]>><</button>>
<<endif>>\
<</timed>>You jump back, causing Tabitha to laugh. She sheaths the dagger in a small black cover.<br>
<<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Jeez, I'm not going to attack you. I just found this knife on the ground over there. I read the inscription on it. I think it might help us get out of here!
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[Let me see|knife no]] - or - [[What does it say?|knife ex]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>>The small dagger glints in the lamplight. A single, blood-red jewel glimmers on its pommel, but you can't get a good look before Tabitha sheaths it in a small black cover.<br>
<<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
It's something I found over there. And listen to this! It has an inscription on it that may help us get out of here.
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[Let me see|knife no]] - or - [[What does it say?|knife ex]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>><<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
I think it'll be safest if I hang onto it for now. But I can tell you what it said. There was this inscription on it, "If escape should be your aim, remember these two: blood and flame." I think that may be our ticket out of here!
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[...blood and flame...? That sounds...|right suspicious]] - or - [[That's great!|right trusting]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>><<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
There was this inscription on it, "If escape should be your aim, remember these two: blood and flame." I think that may be our ticket out of here!
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[...blood and flame...? That sounds...|right suspicious]] - or - [[That's great!|right trusting]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>><<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Hey, I know it sounds strange. Honestly, I don't even know what it means yet, but lets keep our eyes open for something that involves "blood and fire" ok?
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[...I see. Let's keep looking.|writings3]] - or - [[Let's just keep moving.|where now further right]] <<if $entry2 == true>>\ - or - [[Blood and fire? I think I read something like that somewhere...|Tabitha exx]]<<endif>><<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>><<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Right?! Let's keep out eyes peeled for anything that involves fire and blood.
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[Let's keep looking around here.|writings3]] - or - [[Let's just keep moving.|where now further right]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>>You search around the passage for a bit. In addition to the creepy skeletons, there are writings all over the walls. The number seems to increase as you move forward. Some are scrawled with pens and markers. Others are carved into the stone. However, the creepiest ones are stained into the rock with a mysterious substance. You read some of them.
<<timed 800ms t8n>>
Don't trust...<br>
<<next 1s>>
I wa..s n..o b..et..ter...<br>
<<next 1s>>
fire fire fire fire<br>
<<next 1s>>
IT...WAS...
<br><br>
<<next 2s>>
...creepy. One final writing catches your eye. It seems almost new.
<<button [[read|final entry]]>><</button>>
<</timed>>You move further along the passage, when you begin smelling something strange. You look around, but all you can see is a small cavern to your left. It would be a tight fit, but doable. Something inside of you feels that you need to investigate that passage.<br>
Tabitha appears nervous, and is walking faster along the main passage.<br>
<<nobr>>
<<saythis>>
<<timed 800ms t8n>>
<<replace ".choicequote">>
[[...Hey, you go ahead. I'll be right there.|will you enter]] - or - [[Let's keep moving|end cavern]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>>Tabitha's eyes widen for a second, but she quickly regains her composure. That was odd... she seemed nervous? Or was it annoyed? At any rate, you keep her reaction in the back of your mind.
<<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Obviously, other people must have used this method to escape as well. That's great! We're super close to getting out of here, I can feel it.
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<<next 2s>>
<<replace ".choicequote">>
[[...Let's just keep looking around here.|writings3]] - or - [[...Let's just keep moving|where now further right]]<<said>>
<</replace>>
<<toggleclass ".choicequote" "show">>
<</timed>>
<</nobr>><<set $entries++>>
T.A. day IV
Last entry... If I don't make it, Mom... Dad... I love you. I'll try the ritual... I'm scared.<br>
I gave Winston my favorite sharpie, in case something happens to me. I signed it, my parents and friends will recognize it. Hopefully this works...<br>
<i class="notify untitled-font-1 icon-icons-02"><em> entries +1</em></i>
<<button [[done|where now further right]]>><</button>>Tabitha fidgets. She's definitely nervous about something. Eventually, she nods though and heads further along the passage.<br>
You lean down to get a closer look at the narrow branch. Upon closer inspection, it's smaller than you thought. It might be dangerous to go down there, and you'll need a light.<br>
<<if $fire is 1>>\
<<if $entries is 4>>\
You have the lantern, and those entries from T.A. give you a bad feeling about the source of the smell. Everything in you is screaming to investigate that passage.<br>
<<button [[continue down main path|end cavern]]>><</button>>\
<<button [[INVESTIGATE!|Winston]]>><</button>>\
<<else>>\
The passage seems dangerous, and you'll definitely need a good reason to investigate it. You think for a second... and you feel like there were clues you missed that might have given you a valid reason. As it is, you don't want to risk your life to investigate a creepy passage.
<<button [[continue down main path|end cavern]]>><</button>>
<<endif>>\
<<else>>\
You realize that you don't have the lantern, and with how Tabitha was acting, you doubt she'll give it to you now. You can't investigate the passage.<br>
<<button [[continue down main path|end cavern]]>><</button>>
<<endif>>\
<<audio "heart" stop>>\
<<audio "pit" loop play>>\
<<audio "pit" volume 0 fadein>>\
<div class="img altars altar" title="altar"></div>
The passage ends at a strange alter. There are two stone basins on it. Both bear scorch marks and strange stains. Skeletons fill the cavern, growing denser closer to the alter. The Tabitha lets out a happy exclamation.
<<nobr>>
<<theysay>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Of course! This must be the secret exit. This is what the dagger was talking about. Blood and fire... blood in one bowl, fire in the other. The skeletons must have put the wrong items in the bowls and died. But we know the truth! We can escape this place!
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<</timed>>
<</nobr>>
<<timed 800ms t8n>>
You think carefully about what to put in the bowls. Tabitha seems to be expecting you to put either fire or blood in first.<br>
<<button [[Put fire in|fire]]>><</button>>\
<<button [[Put blood in|blood]]>><</button>>\
<<if $water is 1>>\<<button [[Screw this! Put water in!|water]]>><</button>><<endif>><br>
<<if $clues >0>><<button [[Review what you know|items]]>><</button>><<endif>>
<</timed>>
<br>
<br><<set $sharpie to true>>
You crawl along the passage. It's a tight fit, but you continue onward. There are several sudden drops along the way, and you're glad you have the lantern. As you continue, the smell becomes stronger, forcing you to cover your nose and mouth with your free hand. Finally, you emerge into a wider alcove.<br>
<<button [[continue|Oh god]]>><</button>>
<<set $firefirst to true>>
<div class="img altars altar_f" title="altar_f"></div>
You choose to put fire in first. Tabitha nods, and you both place the lantern in the first bowl.<br>
<<nobr>>
<<theysay>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Next comes blood. Then we can escape!
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>\
<</timed>>\
<</nobr>>\
<<timed 800ms t8n>>\
<br>Tabitha holds the small dagger out to you, for you to extract the blood with.<br>
<<button [[Put blood in|fire and blood]]>><</button>>\
<<if $water is 1>>\<<button [[Throw water in quickly|fire and water]]>><</button>><<endif>>
<</timed>>\<<set $bloodfirst to true>>
<div class="img altars altar_bl" title="altar"></div>
You choose to put blood in first. Tabitha nods, and hands you the small dagger. You cut your palm with it, and extend your hand over the first bowl. Tabitha does the same.<br>
<<nobr>>
<<theysay>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
Next comes fire. Then we can escape!
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<</timed>>
<</nobr>>
<<timed 800ms t8n>><br>
<<button [[Put fire in|fire and blood]]>><</button>>\
<<if $water is 1>>\<<button [[Throw water in quickly|blood and water]]>><</button>><<endif>>
<</timed>><<audio "pit" stop>>
<<audio "heart" loop play>>
<<audio "heart" volume 0 fadein>>
<div class="img altars altar_w" title="altar"></div>
Tabitha lets out a blood-curdling screech. She turns to face you. Her eyes have turned a vengeful red.<br>
<<nobr>>
<<theysay>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
<span class="failify">YoU FoOL!!! NoW ThE RiTuAL CanNOT bE ComPLEtED!</span>
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<</timed>>
<</nobr>><<timed 1000ms t8n>>
<br><<button [[Run Away!]]>><</button>>\
<<button [[Fight!]]>><</button>>
<</timed>><<if $tablet is true>>\
The stone tablet you found says "Blood and water both run thin. Escape alone and throw these in."<br>
<<endif>>\
<<if $pendant is true>>\
The pendant you found has images of fire and water on it, and says "Three exits here and this the first. Opposites shall end the curse"
<<endif>>\
<<button [[return|item1]]>><</button>><div class="img altars altar" title="altar"></div>
You think carefully about what to put in the bowls. Tabitha seems to be expecting you to put either fire or blood in first.
<<button [[Put fire in|fire]]>><</button>>\
<<button [[Put blood in|blood]]>><</button>>\
<<if $water is 1>>\<<button [[Screw this! Put water in!|water]]>>\<</button>><<endif>>
<<if $clues >0>><br><<button [[Review what you know|items]]>><</button>><<endif>><<audio "pit" stop>>
<<audio "heart" loop play>>
<<audio "heart" volume 0 fadein>>
<<if $bloodfirst == true>>\
<div class="img altars altar_bl_f" title="altar"></div>
<<else>>\
<div class="img altars altar_f_bl" title="altar"></div>
<<endif>>\
Tabitha begins to laugh. Confused, you turn to her, but you no longer recognize what you see. Her eyes are blood red, and her face is twisted in an expression of pure insanity.<br>
<<nobr>>
<<theysay>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
<span class="failify">YeS! At LAst! aT laST!</span>
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<</timed>>
<</nobr>>
<<timed 1000ms t8n>>\
<<button [[Run!]]>><</button>>\
<<button [[...]]>><</button>>
<</timed>><<audio "pit" stop>>
<<audio "heart" loop play>>
<<audio "heart" volume 0 fadein>>
<div class="img altars altar_f_w" title="altar"></div>
Tabitha lets out a blood-curdling screech. Mist swirls around her, and she begins clawing at her face.<br>
<<nobr>>
<<theysay>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
<span class="failify">No! nO! NO! no! nO! WE wErE So ClOsE!!! ThE RiTuAL!</span>
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<</timed>>
<</nobr>>
<<timed 1000ms t8n>>
Her eyes glow red through the smoke, but they seem to be fading. Suddenly, she jerks back. The eyes staring at you are no longer those of a monster, but of a young girl.<br>
You step forward, but her screams once again grow inhuman. She seems to be oscillating between human and monster. If you had something to spark the memory of her human side... perhaps the human would not have to perish along with the demon.
<<next 2s>>
<<if $sharpie is true>>\
<<button [[The Sharpie!]]>><</button>>\
<<button [[Nah|You don't have anything]]>><</button>>\
<<else>>\
<<button [[You don't have anything]]>><</button>>
<<endif>>\
<</timed>>
<br>
<<audio "pit" stop>>
<<audio "heart" loop play>>
<<audio "heart" volume 0 fadein>>
<div class="img altars altar_bl_w" title="altar"></div>
You throw the contents of the canteen in at the last second. Tabitha shrieks and lunges for you, but some mysterious force seems to hold her back. The alter splits in two, and light shines through the cracks. It's an exit.<br>
<<nobr>>
<<theysay>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
<span class="failify">CuRSE YoU! cUrse yOu! ThERe WiLL bE OtHerS! ThErE aRE AlWaYs OtHers!</span>
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<</timed>>
<</nobr>><<timed 1000ms t8n>>
You climb through the exit, leaving the screaming Tabitha behind. You don't stop running until you reach the edge of the forest.<br>
<<button [[continue|later]]>><</button>><</timed>>
<br>
<br>You try to run, but Tabitha is faster. She grabs your head between her hands.<br>
<<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
<span class="failify">YoU MaY HavE RUinEd ThE RiTuAl, BUt DiD YoU reAllY thInK YoU CouLD EscAPe ThaT EasIlY? YoUR BoDY AnD SoUL MaY nOt Be MIne, bUt I'lL taKE WhAt I CaN SalVaGe OF YoUR MiND... MY TAsTy LitTlE SnACK!!!</span>
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<</timed>>\
<</nobr>>\
<<timed 1000ms t8n>>\
You struggle, but Tabitha's grip is inhumanly strong. You feel your head begin to pound, and your sight becomes blurry. Suddenly, her grip relaxes, and you fall away from her.<br>
<<next 2s>>
You crawl away from Tabitha as she continues to laugh maniacly. Strangly, the pressure in your head only worsens. Something warm seems to be coming from your eyes... tears? You move to wipe them, but the sensation is odd. Your hand is red when you pull it back. It feels like someone is digging inside your skull, and your head swells from the pressure.
<<next 2s>>
You only have moments to live. Using your own blood as ink, you struggle to add your dying message to the plethora that decorate the walls.
<<button [[F&*K Tabitha|dead]]>><</button>>\
<<button [[BEWARE|dead]]>><</button>>\
<<button [[Kilroy was here|dead]]>><</button>>\
<<button [[I left my fortune in the...|dead]]>><</button>>
<</timed>>
<br>
<br>
<br><<audio "heart" loop play>>
<<audio "heart" volume 0 fadein>>
You try to punch Tabitha, but she effortlessly blocks your blows. Swiftly, she grasps your head between her hands.<br>
<<nobr>>
<<they-say>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
<span class="failify">YoU MaY HavE RUinEd ThE RiTuAl, BUt DiD YoU reAllY thInK YoU CouLD EscAPe ThaT EasIlY? YoUR BoDY AnD SoUL MaY nOt Be MIne, bUt I'lL taKE WhAt I CaN SalVaGe OF YoUR MiND... MY TAsTy LitTlE SnACK!!!</span>
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<</timed>>\
<</nobr>>\
<<timed 1000ms t8n>>\
You struggle, but Tabitha's grip is inhumanly strong. You feel your head begin to pound, and your sight becomes blurry. Suddenly, her grip relaxes, and you fall away from her.<br>
<<next 2s>>
You crawl away from Tabitha as she continues to laugh maniacly. Strangly, the pressure in your head only worsens. Something warm seems to be coming from your eyes... tears? You move to wipe them, but the sensation is odd. Your hand is red when you pull it back. It feels like someone is digging inside your skull, and your head swells from the pressure.
<<next 2s>>
You only have moments to live. Using your own blood as ink, you struggle to add your dying message to the plethora that decorate the walls.
<<button [[F&*K Tabitha|dead]]>><</button>>
<<button [[BEWARE|dead]]>><</button>>
<<button [[Kilroy was here|dead]]>><</button>>
<<button [[I left my fortune in the...|dead]]>><</button>>
<</timed>>
<br>
<br>
<br>Your head begins to pound. It feels like something is clawing its way inside of you. Tabitha's laughter suddenly stops. A strange presence fills your mind. Your consciousness keeps getting swept away by hundreds of voices and memories that flood your brain.<br>
<<timed 1000ms t8n>>
Vaguely, you hear Tabitha begin to scream. She sounds different somehow... more, innocent? You force yourself to face her.<br>
The sight that meets you causes you to reel away.<br>
Her face morphs and distorts as her head slowly swells, and blood gushes from her eyes. She staggers toward a the cave wall, but you can't bring yourself to move.<br>
<</timed>>
<<nobr>>
<<theysay>>
<<timed 3000ms t8n>>
<<replace ".leftquote">>
I'm sorry... I'm so s..o..r..r..y
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<</timed>>
<</nobr>>
<<timed 4000ms t8n>>
The voices in your head overwhelm you. And all that's left is the desire to collect more...
<<next 3s>>
<<button [[continue the cycle|it was you]]>><</button>>
<</timed>>
Your head begins to pound. It feels like something is clawing its way inside of you. Tabitha's laughter suddenly stops. A strange presence fills your mind. Your consciousness keeps getting swept away by hundreds of voices and memories that flood your brain.<br>
<<timed 1000ms t8n>>
Vaguely, you hear Tabitha begin to scream. She sounds different somehow... more, innocent? You force yourself to face her.<br>
The sight that meets you causes you to reel away.<br>
Her face morphs and distorts as her head slowly swells, and blood gushes from her eyes. She staggers toward a the cave wall, but you can't bring yourself to move.<br>
<</timed>>
<<nobr>>
<<theysay>>
<<timed 3000ms t8n>>
<<replace ".leftquote">>
I'm sorry... I'm so s..o..r..r..y
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">>
<</timed>>
<</nobr>>
<<timed 4000ms t8n>>
The voices in your head overwhelm you. And all that's left is the desire to collect more...
<<next 3s>>
<<button [[continue the cycle|it was you]]>><</button>>
<</timed>>
<<audio "heart" stop>>
<<nobr>>
<<yousay>>
<<timed 400ms t8n>>
<<replace ".rightquote">>
Hey! Hey you! Are you alright?
<<said>>
<</replace>>
<<toggleclass ".rightquote" "show">>
<</timed>>
<</nobr>>
<<timed 1500ms t8n>>
We stare down at the human before US. They seem to be recovering nicely. Soon...they will be US.<br>
<<next 3s>>
We smile
<<button [[end|ending?]]>><</button>>
<</timed>><<audio "heart" fadeout>>
Weeks later, you are sitting in your living room watching the news. Apparently another person disappeared in the woods yesterday.<br>
You haven't told anyone about your experience, save for vague warnings to stay away from the woods. It's better this way. They would just think that you were crazy.<br>
Some days, you doubt your own sanity. But occurences like the one on your television prove that your experience was no hallucination.<br>
Tabitha is still out there, but you are alive. And for that, you are grateful.<br>
<<button [[the end|end1]]>><</button>><div class="img endscreen survivalist" title="survivalist"></div>
Congratulations! You have completed ending 1: Survivalist. Try playing again for a different, or better ending.
<i class="bigicon untitled-font-1 icon-icons-02"></i> You found <<print $entries>>/4 journal entries<br>
<i class="bigicon untitled-font-1 icon-icons-05"></i> You found <<print $clues>>/2 item clues<br>
<<button [[Restart|Start]]>><</button>><<audio "heart" stop>>
You pull the sharpie from your pocket. Tabitha's eyes widen. The mist seems to be coming from every pore in her body, but her eyes remain human now.<br>
Finally, the mist dissapates, and Tabitha falls to the floor. You rush to her side. When she looks up, her gaze is decidedly human.<br><br>
<<nobr>>
<<theysay>>
<<timed 800ms t8n>>
<<replace ".leftquote">>
You... saved me?
<<said>>
<</replace>>
<<toggleclass ".leftquote" "show">><</timed>><</nobr>>
<<timed 1000ms t8n>>
You nod, just as the alter cracks in two. You both jump back, but light shines through the opening. It's the exit.<br>
Together, you exit the pit.<br>
<<button [[epilogue]]>><</button>>
<</timed>><<audio "heart" stop>>
Tabitha's eyes revert to blood-like orbs, and she lets out one last shriek.<br>
When the mist dissapates, she is gone.<br>
The alter splits apart, and you finally escape the pit.<br>
As you walk into the sunlight, you are glad that that... thing... will never be able to hurt anyone else. There were so many bodies down there, and you don't think it'll do much good but you hope the police will be able to identify at least some of them. You head to the station now.<br>
The curse has ended, and the Pit will not claim any more lives. The sun at your back, you set out to rejoin the world of the living.
<<button [[the end|end2]]>><</button>><div class="img endscreen exorcist" title="exorcsist"></div>
Congratulations! You have completed ending 2: Exorcist. Try playing again for a different, or better ending.
<i class="bigicon untitled-font-1 icon-icons-02"></i> You found <<print $entries>>/4 journal entries<br>
<i class="bigicon untitled-font-1 icon-icons-05"></i> You found <<print $clues>>/2 item clues<br>
<<button [[Restart|Start]]>><</button>>It's been three months since you escaped the pit. Tabitha still drops by from time to time just to talk. You two are the only ones that know the truth of that place.<br>
You are regarded as a hero in your local community for saving Tabitha and escaping from a serial killer holed up in the Pit. It was Tabitha's idea. You objected at first, until she pointed out that the police would never believe the true story. No one else has disappeared in the woods since that day.<br>
You smile to yourself and gaze out through the window. You never thought the open sky could look so beautiful.<br>
<<button [[the end|end3]]>><</button>><div class="img endscreen superhero" title="hero"></div>
Congratulations! You have completed the golden ending: Hero. Try replaying to discover the other possible endings!
<i class="bigicon untitled-font-1 icon-icons-02"></i> You found <<print $entries>>/4 journal entries<br>
<i class="bigicon untitled-font-1 icon-icons-05"></i> You found <<print $clues>>/2 item clues<br>
<<button [[Restart|Start]]>><</button>><div class="img endscreen monster" title="monster"></div>
You have completed ending 0: Monster. Try playing again for a different, or better ending.
<i class="bigicon untitled-font-1 icon-icons-02"></i> You found <<print $entries>>/4 journal entries<br>
<i class="bigicon untitled-font-1 icon-icons-05"></i> You found <<print $clues>>/2 item clues<br>
<<button [[Restart|Start]]>><</button>><<audio "pit" stop>>
<<audio "heart" loop play>>
<<audio "heart" volume 0 fadein>>
<<timed 800ms t8n>>
Oh...<<next 2s>>God...<br>
<div class="shake img altars winston" title="Winston's fate"></div>
<<next 2s>>
Before you lies a rotting corpse. It is difficult to tell, but it seems to be male. The stench is now overwhelming. Old blood is spattered everywhere. And the head... the face is distorted beyond recognition. Pieces of flesh have been strewn about chaotically. It's difficult to tell with the skin so shriveled and decayed, but it looks as though the head... exploded.<br>
<<next 2s>>
You force yourself to look closer, the corpse is clutching a sharpie, and scrawled on the wall are the words "It was me...it is you... I'm s..o.r.r.y.."<br>
<<next 2s>>
You gag, but manage to pry the sharpie from its hands. Written on the side is "Tabitha Acock"...
<<next 2s>>
<<button [[...go back to the main path|end cavern]]>><</button>>
<</timed>>
<br>
<br>
<br>